Baking and Texturing

In this episode, we're going to bake the details from the high poly onto the low poly. We'll run through some important settings in Substance Painter as we're going to use some higher level baking tricks like using multiple ambient occlusion bakes for different parts of the tank.

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blender
blender
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unreal
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tree-explanation
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maya
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maya
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topology
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materials
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materials
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