Setup and Modelling

We'll start by running through the blender scene setup, aligning blueprints with a cube in the middle of the scene that has the dimensions of the tank. We also need to scour the web for references of our tank before modelling all of the large base shapes for the hull, turret, wheels and tracks. This will put us in a good position to iron out the smaller details like the bolts in the next episode.

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blender
blender
cha_wQXRw8AW_20180125
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unreal
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tree-explanation
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maya
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maya
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breaking-the-box
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topology
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materials
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tut_wQXRw8AW_20180125
materials
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