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Introduction to Blender Tools

This tutorial helps you understand how different tools fit together, giving you a clearer picture of Blender’s creative possibilities before diving deeper.

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11
Episodes
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1 hr 47 mins
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Level 1

Introduction to Blender UI

Get familiar with Blender’s interface, navigation, and core panels to work confidently in a 3D environment. This is the first step to moving efficiently through Blender’s tools and workflows.

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8
Episodes
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47 mins
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Level 1

Digital Painting

Digital painting builds on drawing fundamentals and allows you to create mood, depth, and visual storytelling with flexibility and speed.

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1
Episodes
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15 mins
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Level 1

Visual Design

Strong design skills turn loose ideas into visually cohesive and expressive art pieces, whether you’re creating characters, environments, interfaces, or visual systems.‍‍

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1
Episodes
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14 mins
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Level 1

Sketching Ideas

Sketching prioritises speed and clarity over polish, making it an essential skill for ideation, planning, and communication in any creative workflow.

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1
Episodes
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16 mins
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Level 1

Drawing Fundamentals

Drawing underpins all visual art disciplines, helping you explore form, proportion, and composition before committing to more detailed or technical work.

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1
Episodes
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15 mins
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Level 1

Reference Gathering

Strong reference gathering helps you design with intention, improve accuracy, and solve visual problems more effectively across any art discipline.

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1
Episodes
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15 mins
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Level 1

Introduction to Procreate

Procreate is a powerful, intuitive tool for sketching, painting, and ideation, making it especially valuable for rapid concept development and visual exploration.

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1
Episodes
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20 mins
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Level 1

Introduction to Photoshop

Understanding the fundamentals of Photoshop is essential, as it underpins tasks like image editing, texture creation, concept work, and iteration across many creative disciplines.

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1
Episodes
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30 mins
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Level 1

Introduction to Autodesk 3ds Max Tools

Aimed at first time users, this tutorial covers the absolute basics of Autodesk 3ds Max Tools, from learning how to convert an object to an editable poly, to using tools like extrude and chamfer.

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11
Episodes
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1 hr 12 mins
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Level 1

Introduction to Autodesk 3ds Max UI

Aimed at first time users, this tutorial covers the absolute basics of Autodesk 3ds Max User Interface, from camera controls to animation.

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12
Episodes
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1 hr 17 mins
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Level 1

Realistic Panzer 38(t)

Learn how to model and texture a realistic, game-ready tank for a game like War Thunder using Blender, Substance Painter and Unreal Engine.

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5
Episodes
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2 hr 7 mins
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Level 2

Animating Characters

Explore a comprehensive animation pipeline in Maya and Unreal - rig, skin, animate and implement Jonathan Pearmain's Pictish Stylized Goblin character in-game.

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10
Episodes
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4 hr 10 mins
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Level 2

Introduction to Modular Kits

Create a modular building using a trim sheet in Maya, focussing on efficient UV mapping, creating LODs, setting up materials, and preparing assets for rendering.

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5
Episodes
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3 hr 30 mins
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Level 2

Introduction to Autodesk Maya 2025 Tools

Aimed at first time users, this tutorial covers the absolute basics of Autodesk Maya 2025 Tools, from subdividions to mesh cleanup.

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13
Episodes
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2 hr 8 mins
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Level 1

Introduction to Autodesk Maya 2025 UI

Aimed at first time users, this tutorial covers the absolute basics of Autodesk Maya 2025 User Interface, from the home screen to the game exporter.

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12
Episodes
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1 hr 53 mins
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Level 1

Creating a Missile using the Mid Poly Workflow

Learn about the core techniques of the mid poly workflow by creating a game-ready, sci-fi missile. We'll apply decals, tileable materials and animations, and present the final product in Unreal.

5
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1
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5
Episodes
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2 hr 47 mins
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Level 3

Stylized Pictish Goblin

Learn about the five distinct parts of the character creation pipeline as I guide you through the process of making a stylized goblin.

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6
Episodes
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2 hr 30 mins
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Level 3

Advanced Texturing for Realistic Props

Discover advanced texturing techniques for realistic props, utilising tools such as stencils and anchor points to add precise details like rust or varnish.

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6
Episodes
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2 hr 49 mins
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Level 3

Creating Materials For Unreal Engine Using Substance Designer

This tutorial series explores the integration of Substance Designer materials into Unreal Engine by creating shaders with a focus on industry-standard practices.

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6
Episodes
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3 hr 3 mins
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Level 2

Creating a Stylized Procedural River System in Unreal Engine

Learn to create a procedural river system in Unreal using Blueprints, terrain deformation, and a customizable master material. Then use Unreal's PCG framework to spawn assets along the riverbank.

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5
Episodes
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2 hr 22 mins
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Level 3