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Creating a Missile using the Mid Poly Workflow
Learn about the core techniques of the mid poly workflow by creating a game-ready, sci-fi missile. We'll apply decals, tileable materials and animations, and present the final product in Unreal.
All Tutorials

Realistic Panzer 38(t)
Learn how to model and texture a realistic, game-ready tank for a game like War Thunder using Blender, Substance Painter and Unreal Engine.

Animating Characters
Explore a comprehensive animation pipeline in Maya and Unreal - rig, skin, animate and implement Jonathan Pearmain's Pictish Stylized Goblin character in-game.

Introduction to Modular Kits
Create a modular building using a trim sheet in Maya, focussing on efficient UV mapping, creating LODs, setting up materials, and preparing assets for rendering.

Introduction to Autodesk Maya 2025 Tools
Aimed at first time users, this tutorial covers the absolute basics of Autodesk Maya 2025 Tools, from subdividions to mesh cleanup.

Introduction to Autodesk Maya 2025 UI
Aimed at first time users, this tutorial covers the absolute basics of Autodesk Maya 2025 User Interface, from the home screen to the game exporter.

Creating a Missile using the Mid Poly Workflow
Learn about the core techniques of the mid poly workflow by creating a game-ready, sci-fi missile. We'll apply decals, tileable materials and animations, and present the final product in Unreal.

Stylized Pictish Goblin
Learn about the five distinct parts of the character creation pipeline as I guide you through the process of making a stylized goblin.

Advanced Texturing for Realistic Props
Discover advanced texturing techniques for realistic props, utilising tools such as stencils and anchor points to add precise details like rust or varnish.