Across Ellouisa’s portfolio there is a consistent and evident drive to learn and master new techniques, from photo-realistic and procedural texturing to trim sheets and nanite pipelines. She is proficient in R&D pipelines, 3D modelling, sculpting, retopology, UV unwrapping, texturing, and Unreal implementation. This includes lighting, composition, set dressing, procedural material production, particle effect creation and blueprint creation.
Having worked alongside other game developers professionally, Ellouisa knows how important it is to pay attention to how the assets she creates are intended to be used and interacted with, and can adapt to those needs accordingly.