Animation Part 3
Now we're going to add a jump animation. We'll use a state machine for this, so we need to make sure the animations happen in-place, since a blueprint will be used to actually make the character get off the ground. The jump will be split into three parts: taking off the ground, looping in the air, and landing.
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Episodes in this Tutorial
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tut_wQXRw8AW_20180125

