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Tutorials
Animating Characters
Rigging Part 3
Tutorials
Animating Characters
Rigging Part 3

Rigging Part 3

Lesson Overview
Supporting Files

Now we can move onto the skinning process.

Download Files

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Complete Episode
33:43
Rigging Part 4
We're going to learn how to use brSmoothWeights to skin the Goblin and Ragdoll Dynamics for real-time physics simulation.

Episodes in this Tutorial

1084929635

Rigging Part 1

27:55
1084932798

Rigging Part 2

21:19
1084935589

Rigging Part 3

25:51
1084936260

Rigging Part 4

33:43
1084939260

Animation Part 1

30:28
1084940950

Animation Part 2

22:42
1084942682

Animation Part 3

26:10
1084942911

Animation Part 4

18:42
1084946773

Implementation Part 1

26:11
1084949250

Implementation Part 2

17:21
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