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Tutorials
Animating Characters
Rigging Part 4
Tutorials
Animating Characters
Rigging Part 4

Rigging Part 4

Lesson Overview
Supporting Files

We're going to learn how to use brSmoothWeights for skinning the Goblin and Ragdoll Dynamics for real-time physics simulation.

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Complete Episode
30:28
Animation Part 1
Now we've successfully rigged the mesh, we can start adding animations.

Episodes in this Tutorial

1084929635

Rigging Part 1

27:55
1084932798

Rigging Part 2

21:19
1084935589

Rigging Part 3

25:51
1084936260

Rigging Part 4

33:43
1084939260

Animation Part 1

30:28
1084940950

Animation Part 2

22:42
1084942682

Animation Part 3

26:10
1084942911

Animation Part 4

18:42
1084946773

Implementation Part 1

26:11
1084949250

Implementation Part 2

17:21
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