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Tutorials
Creating a Missile using the Mid Poly Workflow
Texturing
Tutorials
Creating a Missile using the Mid Poly Workflow
Texturing

Texturing

Lesson Overview
Supporting Files

Let's set up our materials in Unreal then head back to 3DS Max to place our decals, before refining our textures and returning to Unreal to set up our lighting.

Download Files

Up next

Complete Episode
12:23
Post Production
Finally, we'll review what we've made and identify areas that could be improved, then we'll see how it could be taken further.

Episodes in this Tutorial

1052318527

Introduction

7:39
1052321479

Modelling

44:53
1052325772

Prepping for Engine

48:22
1052336604

Texturing

54:06
1052354549

Post Production

12:23
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