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Tutorials
Creating a Missile using the Mid Poly Workflow
Prepping for Engine
Tutorials
Creating a Missile using the Mid Poly Workflow
Prepping for Engine

Prepping for Engine

Lesson Overview
Supporting Files

Now it's time to create our decal sheets, unwrap our UVs and import the model into Unreal Engine.

Download Files

Up next

Complete Episode
54:06
Texturing
Let's set up our materials in Unreal then head back to 3DS Max to place our decals, before refining our textures and setting up our lighting.

Episodes in this Tutorial

1052318527

Introduction

7:39
1052321479

Modelling

44:53
1052325772

Prepping for Engine

48:22
1052336604

Texturing

54:06
1052354549

Post Production

12:23
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