Rendering

Our character is now ready to be shared with the world, so now we're going to use Marmoset to capture some beautiful renders for our portfolio. We need to understand what studios are looking for and how you can give yourself the best chance of getting noticed, so we're going to ensure we set up our lighting correctly, explore some effects like subsurface scattering, and take those beauty shots.

Up next

topology
blender
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unreal
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tree-explanation
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topology
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materials
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materials
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