Preparation & Concepting

The goal of this episode is to understand that concept art is a form of visual problem solving. The game has requirements that need to be met, so the first thing we need to do is establish a context. Is it a realistic or stylized game? Is it for mobile or PC? FPS or MOBA? Only after we've established the context can we understand the scope of the project and make a plan. This episode also introduces the idea of iterating on a concept; learning to analyse and improve on your work until you arrive at the destination. By creating thumbnails and iterating, we end up with a final turnaround for our character.

Up next

breaking-the-box
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blocking-out
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topology
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where-to-start
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comparing-3d-modelling-software
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comparing-2d-graphics-editing-software
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blender
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blender
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digital-painting
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design
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sketching-ideas
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drawing
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reference-gathering
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procreate
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photoshop
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transferable-skills
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job-options
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terminology
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gaming-vs-game-dev
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autonomous-learning
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tree-explanation
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3ds-max
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maya
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maya
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