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Tutorials
Creating Materials For Unreal Engine Using Substance Designer
Automated Dirt & Brick Variation
Tutorials
Creating Materials For Unreal Engine Using Substance Designer
Automated Dirt & Brick Variation

Automated Dirt & Brick Variation

Lesson Overview
Supporting Files

Finally, we'll use distance fields and custom noise made in Substance Designer to create automatic dirt and infinite brick variations for our shader.

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Complete Episode

Episodes in this Tutorial

1056879926

Introduction to Materials

12:00
1056935196

Creating Your First Material

22:42
1057047866

Creating a Brick Material

42:35
1057269306

Material Layering & Blending

34:01
1057279711

Triplanar Shaders

32:37
1057300710

Automated Dirt & Brick Variation

39:27
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