Material Layering & Blending
In this episode we will learn how to create a flexible shader in Unreal for our brick material that is in line with industry standards. We'll create a master opaque shader with parameters and add a blending option to be able to create damage using masks and vertex colours.
You can download the Unreal example project that we use for this tutorial by clicking the link under the "Supporting Files" tab.
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Episodes in this Tutorial
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tut_XQYRrBe9_20200525
cha_49ERVzeW_20280125
tut_49ERVzeW_20280125
cha_wQXRw8AW_20180125
tut_wQXRw8AW_20180125

