Boolean, Remesh, Retopologize

The boolean tool is used to combine, subtract, or intersect two meshes to create complex shapes quickly. It’s useful for hard-surface modeling, cutting holes, or merging objects without manual edits.

The remesh tool is used to regenerate a model’s topology by creating a more uniform polygon distribution. It’s useful for cleaning up messy geometry, preparing for sculpting, or ensuring even detail across a surface.

The retopologize tool is used to automatically generate a clean, optimized quad-based mesh from an existing model. It’s useful for reducing polygon count, improving deformations, and preparing high-poly sculpts for animation.

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Episodes in this Tutorial

maya
blender
cha_wQXRw8AW_20180125
tut_XQYRrBe9_20200525
unreal
tut_xmej6nwQ_20140525
tree-explanation
tut_VmALqG8W_20280425
maya
tut_496BbeZ9_20020225
maya
tut_496BbeZ9_20010225
breaking-the-box
cha_49ERVzeW_20280125
tut_49ERVzeW_20280125
topology
tut_xmeGbn69_20180125
materials
cha_wQXRw8AW_20180125
tut_wQXRw8AW_20180125
materials
tut_jW7lvpVm_20140225
tut_wQX4dKxQ_20140425