Low Poly
In this episode, you convert the mid-poly model into a clean, game-ready low-poly mesh. The focus is on removing excess geometry, optimising edge flow, and making deliberate trade-offs between shape and performance, showing how good topology supports efficient real-time assets without losing the intended form.
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Episodes in this Tutorial
topology
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tut_XQYRrBe9_20200525
cha_49ERVzeW_20280125
tut_49ERVzeW_20280125
cha_wQXRw8AW_20180125
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