Editable Poly

Learn how to convert a model to an Editable Poly and begin shaping it by selecting vertices, edges, borders, polygons, and elements, giving you full control over the geometry for detailed modelling.

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Episodes in this Tutorial

1136553183
04:16
1136554419
10:35
1136556028
06:19
1136557802
08:39
1136565696
05:18
1136567261
03:13
1136568771
04:06
1136660034
07:51
1136661839
05:25
1136671895
10:06
3ds-max
job-options
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terminology
tut_wQX0DEaQ_20121225
gaming-vs-game-dev
tut_wQX0DEaQ_20111225
autonomous-learning
tut_wQX0DEaQ_20101225
tree-explanation
tut_wQX0DEaQ_20091225
3ds-max
tut_49ERVzeW_20131125
3ds-max
tut_49ERVzeW_20111125
blender
cha_wQXRw8AW_20180125
tut_XQYRrBe9_20200525
unreal
tut_xmej6nwQ_20140525
tut_VmALqG8W_20280425
maya
tut_496BbeZ9_20020225
maya
tut_496BbeZ9_20010225
breaking-the-box
cha_49ERVzeW_20280125
tut_49ERVzeW_20280125
topology
tut_xmeGbn69_20180125
materials
cha_wQXRw8AW_20180125
tut_wQXRw8AW_20180125
materials
tut_jW7lvpVm_20140225
tut_wQX4dKxQ_20140425