Creating Objects

A walkthrough of creating objects properly in 3ds Max, exploring the different creation tools, how to add shapes and splines accurately, and how features like Auto Grid help you place objects directly onto surfaces.

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Episodes in this Tutorial

3ds-max
job-options
tut_wQX0DEaQ_20131225
terminology
tut_wQX0DEaQ_20121225
gaming-vs-game-dev
tut_wQX0DEaQ_20111225
autonomous-learning
tut_wQX0DEaQ_20101225
tree-explanation
tut_wQX0DEaQ_20091225
3ds-max
tut_49ERVzeW_20131125
3ds-max
tut_49ERVzeW_20111125
blender
cha_wQXRw8AW_20180125
tut_XQYRrBe9_20200525
unreal
tut_xmej6nwQ_20140525
tut_VmALqG8W_20280425
maya
tut_496BbeZ9_20020225
maya
tut_496BbeZ9_20010225
breaking-the-box
cha_49ERVzeW_20280125
tut_49ERVzeW_20280125
topology
tut_xmeGbn69_20180125
materials
cha_wQXRw8AW_20180125
tut_wQXRw8AW_20180125
materials
tut_jW7lvpVm_20140225
tut_wQX4dKxQ_20140425