LODs and UVs

Now we need to apply our model's UVs to the trim sheet. It's important to get this right so the textures tile properly in the correct parts of the model. After this, we'll create LODs for our model and import them into Unreal Engine.

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Episodes in this Tutorial

tree-explanation
blender
cha_wQXRw8AW_20180125
tut_XQYRrBe9_20200525
unreal
tut_xmej6nwQ_20140525
tree-explanation
tut_VmALqG8W_20280425
maya
tut_496BbeZ9_20020225
maya
tut_496BbeZ9_20010225
breaking-the-box
cha_49ERVzeW_20280125
tut_49ERVzeW_20280125
topology
tut_xmeGbn69_20180125
materials
cha_wQXRw8AW_20180125
tut_wQXRw8AW_20180125
materials
tut_jW7lvpVm_20140225
tut_wQX4dKxQ_20140425