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Tutorials
Creating a Stylized Procedural River System in Unreal Engine
River Material Part 2
Tutorials
Creating a Stylized Procedural River System in Unreal Engine
River Material Part 2

River Material Part 2

Lesson Overview
Supporting Files

In this episode, we're going to take our visuals a step further by customising our water textures and implementing a flow map to get more dynamic looking water.

Download Files

Up next

Complete Episode
17:30
Spawning Rocks
Now it is time to procedurally spawn rocks along our river using Unreal's Procedural Content Generation (PCG) system.

Episodes in this Tutorial

1075257426

Spline Blueprint

38:32
1075263873

River Material Part 1

41:26
1075282672

River Material Part 2

34:54
1075287344

Spawning Rocks

17:30
1075292572

Your Portfolio

10:22
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