Learn Professional Game Art From Industry Veterans

Browse our vast library of beginner and advanced game art tutorials, take on challenges, join live masterclasses, and build the foundations for a successful career in game art.

Our online learning platform helps students master the tools and techniques used in professional game art production

Featured Tutorials
Recommended by our team to guide students toward the most impactful learning opportunities.
Search & Filter
Use the keyword search or filter tutorials by style, specialism, software or difficulty level.
Tutorial Cards
Each card gives you a clear overview of the tutorial's focus, estimated time, and difficulty.
Audio Transcripts
Full audio transcripts support accessible learning and make it easier to follow along, review key points, or translate content.

Gamifying the learning experience and rewarding effort

With so many tutorials to watch, tools to learn, and techniques to master, learning game art can be overwhelming, and students often find it difficult to know where to start. To address this, we've built an interactive skill tree that enables students to follow structured learning pathways that align with the industry's various job roles and specialisms.

Comparing 3D Modelling Software

Before you dive into the world of 3D, you should consider which modelling software is right for you.

Blender

Having become the industry-standard 3D modelling software, learning to navigate Blender's UI and tools is a great place to start.

Topology

Understanding topology is essential for creating clean, efficient 3D models that deform correctly when animated.

Blocking Out

Crafting simple shapes and rough volumes helps you establish the overall form, scale, and silhouette of your model early on.

Breaking The Box

Cutting, extruding and bevelling the primitive box shapes so that the general silhouettes are broken up into individual components.

Bridging the gap between education and industry through our global network of experts

Aleksandra Traczyk
Technical Environment Artist
Aurrigo
Anthony James
Art Studio Manager
Atlas Range
Chris Pearce
Lead Environment Artist
SuperPROTEIN Studios
Dan McCabe
Senior Vehicle Artist
Cloud Imperium
Elouan Harmand
Senior Material Artist
Lighthouse Games
Jonathan Pearmain
Senior Character Artist
Expression Games
Josh Brown
Environment Artist
Expression Games
Khashayar Ebrahimi
Vehicle Artist
IniBuilds
Lucas Esposito
Senior Technical Animator
People Can Fly
Robin Karlsson
Principal Hard Surface Artist
Vertpaint Studio
Victoria Lyons
Senior Technical Artist
Pixel Box
Aleksandra Traczyk
Technical Environment Artist
Aurrigo
Anthony James
Art Studio Manager
Atlas Range
Chris Pearce
Lead Environment Artist
SuperPROTEIN Studios
Dan McCabe
Senior Vehicle Artist
Cloud Imperium
Elouan Harmand
Senior Material Artist
Lighthouse Games
Jonathan Pearmain
Senior Character Artist
Expression Games
Josh Brown
Environment Artist
Expression Games
Khashayar Ebrahimi
Vehicle Artist
IniBuilds
Lucas Esposito
Senior Technical Animator
People Can Fly
Robin Karlsson
Principal Hard Surface Artist
Vertpaint Studio
Victoria Lyons
Senior Technical Artist
Pixel Box
Aleksandra Traczyk
Technical Environment Artist
Aurrigo
Anthony James
Art Studio Manager
Atlas Range
Chris Pearce
Lead Environment Artist
SuperPROTEIN Studios
Dan McCabe
Senior Vehicle Artist
Cloud Imperium
Elouan Harmand
Senior Material Artist
Lighthouse Games
Jonathan Pearmain
Senior Character Artist
Expression Games
Josh Brown
Environment Artist
Expression Games
Khashayar Ebrahimi
Vehicle Artist
IniBuilds
Lucas Esposito
Senior Technical Animator
People Can Fly
Robin Karlsson
Principal Hard Surface Artist
Vertpaint Studio
Victoria Lyons
Senior Technical Artist
Pixel Box
Khashayar Ebrahimi
Vehicle Artist
IniBuilds
Aleksandra Traczyk
Technical Environment Artist
Aurrigo
Dan McCabe
Senior Vehicle Artist
Cloud Imperium
Victoria Lyons
Senior Technical Artist
Pixel Box
Lucas Esposito
Senior Technical Animator
People Can Fly
Elouan Harmand
Senior Material Artist
Lighthouse Games
Jonathan Pearmain
Senior Character Artist
Expression Games
Robin Karlsson
Principal Hard Surface Artist
Vertpaint Studio
Chris Pearce
Lead Environment Artist
SuperPROTEIN Studios
Josh Brown
Environment Artist
Expression Games
Anthony James
Art Studio Manager
Atlas Range
Khashayar Ebrahimi
Vehicle Artist
IniBuilds
Aleksandra Traczyk
Technical Environment Artist
Aurrigo
Dan McCabe
Senior Vehicle Artist
Cloud Imperium
Victoria Lyons
Senior Technical Artist
Pixel Box
Lucas Esposito
Senior Technical Animator
People Can Fly
Elouan Harmand
Senior Material Artist
Lighthouse Games
Jonathan Pearmain
Senior Character Artist
Expression Games
Robin Karlsson
Principal Hard Surface Artist
Vertpaint Studio
Chris Pearce
Lead Environment Artist
SuperPROTEIN Studios
Josh Brown
Environment Artist
Expression Games
Anthony James
Art Studio Manager
Atlas Range
Khashayar Ebrahimi
Vehicle Artist
IniBuilds
Aleksandra Traczyk
Technical Environment Artist
Aurrigo
Dan McCabe
Senior Vehicle Artist
Cloud Imperium
Victoria Lyons
Senior Technical Artist
Pixel Box
Lucas Esposito
Senior Technical Animator
People Can Fly
Elouan Harmand
Senior Material Artist
Lighthouse Games
Jonathan Pearmain
Senior Character Artist
Expression Games
Robin Karlsson
Principal Hard Surface Artist
Vertpaint Studio
Chris Pearce
Lead Environment Artist
SuperPROTEIN Studios
Josh Brown
Environment Artist
Expression Games
Anthony James
Art Studio Manager
Atlas Range

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